DarkEmu_GameServer.Systems.GetItemDegree C# (CSharp) Метод

GetItemDegree() публичный Метод

public GetItemDegree ( System.Global item ) : int
item System.Global
Результат int
        public int GetItemDegree(Global.slotItem item)
        {
            try
            {
                if (1 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 8)
                    return 1;
                else if (8 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 16)
                    return 2;
                else if (16 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 24)
                    return 3;
                else if (24 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 32)
                    return 4;
                else if (32 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 42)
                    return 5;
                else if (42 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 52)
                    return 6;
                else if (52 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 64)
                    return 7;
                else if (64 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 76)
                    return 8;
                else if (76 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 90)
                    return 9;
                else if (90 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 101)
                    return 10;
                else if (101 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 110)
                    return 11;
                else
                {
                    return 1;
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
            return 1;
        }
Systems