public int GetItemDegree(Global.slotItem item)
{
try
{
if (1 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 8)
return 1;
else if (8 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 16)
return 2;
else if (16 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 24)
return 3;
else if (24 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 32)
return 4;
else if (32 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 42)
return 5;
else if (42 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 52)
return 6;
else if (52 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 64)
return 7;
else if (64 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 76)
return 8;
else if (76 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 90)
return 9;
else if (90 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 101)
return 10;
else if (101 <= Data.ItemBase[item.ID].Level && Data.ItemBase[item.ID].Level < 110)
return 11;
else
{
return 1;
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
return 1;
}