void GM_TOTOWN(string name)
{
byte number = File.FileLoad.GetTeleport(name);
if (number == 255) return;
if (Timer.Movement != null) Timer.Movement.Dispose();
BuffAllClose();
client.Send(Packet.TeleportOtherStart());
//ObjectDeSpawn();
ObjectDeSpawnCheck();
DeSpawnMe();
Character.InGame = false;
Teleport_UpdateXYZ(number);
client.Send(Packet.TeleportImage(Data.PointBase[number].xSec, Data.PointBase[number].ySec));
Character.Teleport = true;
ObjectSpawnCheck();
}