DarkEmu_GameServer.Systems.ChangeBlockingRatio_br C# (CSharp) Метод

ChangeBlockingRatio_br() публичный Метод

public ChangeBlockingRatio_br ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
Результат void
        public void ChangeBlockingRatio_br(Systems Target, int slot, bool delete,bool UpdatePacket)
        {
            try
            {
                int amount;
                if (!delete)
                {
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["br"] != 0)
                    {
                        amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["br"];
                        Target.Character.Action.Buff.UpdatedStats[slot].BlockRatio = amount;
                    }
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["br"] != 0)
                    {
                        amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["br"];
                        Target.Character.Action.Buff.UpdatedStats[slot].BlockRatio = (Target.Character.Stat.BlockRatio / 100) * (amount);
                    }
                    Target.Character.Stat.BlockRatio += Target.Character.Action.Buff.UpdatedStats[slot].BlockRatio;
                }
                else
                {
                    Target.Character.Stat.BlockRatio -= Target.Character.Action.Buff.UpdatedStats[slot].BlockRatio;
                    Target.Character.Action.Buff.UpdatedStats[slot].BlockRatio = 0;
                }
                if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems