void ObjectDePlayerSpawn(Systems s)
{
try
{
if (s.Character.Spawned(this.Character.Information.UniqueID) && !s.Character.deSpawning)
{
if (s.Character.Information.UniqueID != 0)
{
s.ObjectDeSpawnCheck();
}
}
}
catch (Exception ex)
{
Console.WriteLine("Systems despawn error {0}", ex);
Systems.Debugger.Write(ex);
}
}