DarkEmu_GameServer.Systems.LoadTransport C# (CSharp) Метод

LoadTransport() приватный Метод

private LoadTransport ( ) : void
Результат void
        void LoadTransport()
        {
            //Wrap our function inside a catcher
            try
            {
                //If the player has an active transport
                if (Character.Transport.Right)
                {
                    //Set pet object information
                    pet_obj o = Character.Transport.Horse;
                    //Set bools for transport
                    Character.Transport.Spawned = true;
                    Character.Transport.Horse.Information = true;
                    //Send packet for detailed transport information
                    client.Send(Packet.Pet_Information(o.UniqueID, o.Model, o.Hp, Character.Information.CharacterID, o));
                    //Send player visual onto horse
                    Send(Packet.Player_UpToHorse(this.Character.Information.UniqueID, true, o.UniqueID));
                    //Set speed state
                    Character.Transport.Horse.Speedsend();
                    Character.Transport.Horse.statussend();
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Load transport error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Systems