DarkEmu_GameServer.Systems.ChangeSpeed_hste C# (CSharp) Метод

ChangeSpeed_hste() публичный Метод

public ChangeSpeed_hste ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
Результат void
        public void ChangeSpeed_hste(Systems Target, int slot, bool delete,bool UpdatePacket)
        {
            try
            {
                if (!delete)
                {
                    int amount;
                    if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["hste"] != 0)
                    {
                        amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["hste"];
                        Target.Character.Speed.Updateded[slot] += (Target.Character.Speed.RunSpeed / 100) * amount;

                    }
                    Target.Character.Speed.RunSpeed += Target.Character.Speed.Updateded[slot];
                }
                else
                {
                    Target.Character.Speed.RunSpeed -= Target.Character.Speed.Updateded[slot];
                    Target.Character.Speed.Updateded[slot] = 0;
                }
                if (UpdatePacket) Target.client.Send(Packet.SetSpeed(Target.Character.Information.UniqueID, Target.Character.Speed.WalkSpeed, Target.Character.Speed.RunSpeed));
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems