public void ChangeSpeed_hste(Systems Target, int slot, bool delete,bool UpdatePacket)
{
try
{
if (!delete)
{
int amount;
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["hste"] != 0)
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["hste"];
Target.Character.Speed.Updateded[slot] += (Target.Character.Speed.RunSpeed / 100) * amount;
}
Target.Character.Speed.RunSpeed += Target.Character.Speed.Updateded[slot];
}
else
{
Target.Character.Speed.RunSpeed -= Target.Character.Speed.Updateded[slot];
Target.Character.Speed.Updateded[slot] = 0;
}
if (UpdatePacket) Target.client.Send(Packet.SetSpeed(Target.Character.Information.UniqueID, Target.Character.Speed.WalkSpeed, Target.Character.Speed.RunSpeed));
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}