void Player_Scroll_CallBack(object e)
{
try
{
if (Character.Information.Scroll == false) return;
Character.InGame = false;
BuffAllClose();
DeSpawnMe();
ObjectDeSpawnCheck();
client.Send(Packet.TeleportOtherStart());
Teleport_UpdateXYZ(Character.Information.Place);
client.Send(Packet.TeleportImage(Data.PointBase[Character.Information.Place].xSec, Data.PointBase[Character.Information.Place].ySec));
Character.Teleport = true;
Timer.Scroll.Dispose();
Timer.Scroll = null;
Character.Information.Scroll = false;
Character.State.Sitting = false;
Character.Position.Walking = false;
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}