void GM_WP(byte xSec, byte ySec, float x, float z, float y)
{
//Close buffs
BuffAllClose();
//Send teleport packet #1
client.Send(Packet.TeleportStart());
//Despawn objects
ObjectDeSpawnCheck();
//Despawn player to other players
DeSpawnMe();
//Set state
Character.InGame = false;
//Update location
Character.Position.xSec = xSec;
Character.Position.ySec = ySec;
Character.Position.x = DarkEmu_GameServer.Formule.gamex(x,xSec);
Character.Position.z = z;
Character.Position.y = DarkEmu_GameServer.Formule.gamey(y,ySec);
//Required
client.Send(Packet.TeleportStart2());
//Send loading screen image
client.Send(Packet.TeleportImage(xSec,ySec));
//Set bool
this.Character.Teleport = true;
//SavePlayerPosition();
PlayerDataLoad();
}