void Player_Jobequip_CallBack(object e)
{
/*
try
{
Character.InGame = false;
BuffAllClose();
DeSpawnMe();
ObjectDeSpawnCheck();
client.Send(Packet.TeleportOtherStart());
Teleport_UpdateXYZ(Character.Information.Place);
client.Send(Packet.TeleportImage(Data.PointBase[Character.Information.Place].xSec, Data.PointBase[Character.Information.Place].ySec));
Character.Teleport = true;
Timer.Scroll.Dispose();
Timer.Scroll = null;
Character.Information.Scroll = false;
Character.State.Sitting = false;
Character.Position.Walking = false;
if (Character.Job.Jobname != "0" && Character.Job.state == 0)
{
//Update database
MsSQL.UpdateData("UPDATE character_jobs SET job_state='1' WHERE character_name='" + Character.Information.Name + "'");
Character.Job.state = 1;
return;
}
else if (Character.Job.Jobname != "0" && Character.Job.state == 1)
{
//Update database
MsSQL.UpdateData("UPDATE character_jobs SET job_state='0' WHERE character_name='" + Character.Information.Name + "'");
Character.Job.state = 0;
return;
}
}
catch (Exception ex)
{
deBug.Write(ex);
}
*/
}