public bool SkillGetOpened(int SkillID)
{
if (Character.Information.GM == 1) return true;
for (int b = 0; b <= Character.Stat.Skill.AmountSkill; b++)
{
if (Character.Stat.Skill.Skill[b] != 0 && Character.Information.GM == 0 && Character.Stat.Skill.Skill[b] == SkillID) return true;
}
return false;
}