public void ChangeDefPower_defp(Systems Target, int slot, bool delete, bool UpdatePacket)
{
try
{
int amount;
if (!delete)
{
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["defp"] != 0)
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["defp"];
Target.Character.Action.Buff.UpdatedStats[slot].PhyDef = amount;
Target.Character.Stat.PhyDef += Target.Character.Action.Buff.UpdatedStats[slot].PhyDef;
}
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["defp"] != 0)
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["defp"];
Target.Character.Action.Buff.UpdatedStats[slot].MagDef = amount;
Target.Character.Stat.MagDef += Target.Character.Action.Buff.UpdatedStats[slot].MagDef;
}
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties3["defp"] != 0)
{
//nemtudjuk
}
}
else
{
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["defp"] != 0)
{
Target.Character.Stat.PhyDef -= Target.Character.Action.Buff.UpdatedStats[slot].PhyDef;
Target.Character.Action.Buff.UpdatedStats[slot].PhyDef = 0;
}
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["defp"] != 0)
{
Target.Character.Stat.MagDef -= Target.Character.Action.Buff.UpdatedStats[slot].MagDef;
Target.Character.Action.Buff.UpdatedStats[slot].MagDef = 0;
}
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties3["defp"] != 0)
{
//nemtudjuk
}
}
if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}