DarkEmu_GameServer.Systems.Send C# (CSharp) Метод

Send() публичный Метод

public Send ( List list, byte buff ) : void
list List
buff byte
Результат void
        public void Send(List<int> list, byte[] buff)
        {
            try
            {
                lock (Systems.clients)
                {
                    for (int i = 0; i < Systems.clients.Count; i++)
                    {
                        try
                        {
                            if (Systems.clients[i] != null)
                            {
                                if (Systems.clients[i] != this)
                                {
                                    if (CheckSpawned(list, Systems.clients[i].Character.Information.UniqueID) && Character.InGame)
                                    {
                                        if (Systems.clients[i].Character.Spawned(this.Character.Information.UniqueID) && Systems.clients[i].Character.InGame)
                                            Systems.clients[i].client.Send(buff);
                                    }
                                }
                                else
                                    client.Send(buff);
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine("Send(List) Error on index {1}/{2}: {0}", ex, i, Systems.clients.Count);
                            Systems.Debugger.Write(ex);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Send List Error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }

Same methods

Systems::Send ( byte buff ) : void

Usage Example

Пример #1
0
        /////////////////////////////////////////////////////////////////////////////////
        // Move item to exchange slot (Will come when fixing exchange system).
        /////////////////////////////////////////////////////////////////////////////////
        void ItemMoveToExhangePage(byte f_slot)
        {
            #region Move to exchange
            try
            {
                Systems sys = GetPlayer(Character.Network.TargetID);
                if (Character.Network.Exchange.ItemList.Count < 12 && sys.GetFreeSlotMax() > (byte)Character.Network.Exchange.ItemList.Count)
                {
                    Global.slotItem newitem = GetItem((uint)Character.Information.CharacterID, f_slot, 0);

                    LoadBluesid(newitem.dbID);
                    if (newitem.Amount <= Data.ItemBase[newitem.ID].Max_Stack)
                    {
                        Character.Network.Exchange.ItemList.Add(newitem);

                        client.Send(Packet.Exchange_ItemPacket(this.Character.Information.UniqueID, this.Character.Network.Exchange.ItemList, true));
                        sys.Send(Packet.Exchange_ItemPacket(sys.Character.Information.UniqueID, sys.Character.Network.Exchange.ItemList, true));

                        client.Send(Packet.Exchange_ItemSlot(4, f_slot));
                        sys.Send(Packet.Exchange_ItemSlot(4, f_slot));
                    }
                    else
                    {
                        return;
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exchange add item error: {0}", ex);
            }
            #endregion
        }
All Usage Examples Of DarkEmu_GameServer.Systems::Send
Systems