DarkEmu_GameServer.Systems.LeaveParty C# (CSharp) Метод

LeaveParty() приватный Метод

private LeaveParty ( ) : void
Результат void
        void LeaveParty()
        {
            try
            {
                //Make sure the party isnt null to prevent errors.
                if (Character.Network.Party != null)
                {
                    //Remove the character member info
                    Character.Network.Party.Members.Remove(Character.Information.UniqueID);
                    //Remove client
                    Character.Network.Party.MembersClient.Remove(client);
                    //If the owner removes the party set new leader
                    if (Character.Information.UniqueID == Character.Network.Party.LeaderID)
                    {
                        //Repeat for each member in the party
                        foreach (int partymembers in Character.Network.Party.Members)
                        {
                            Systems partymember = GetPlayer(partymembers);
                            //Send party update data to player
                            client.Send(Packet.Party_Data(1, 0));
                            //If the count is 1, we remove the party information
                            if (partymember != null)
                            {
                                if (Character.Network.Party.Members.Count == 1)
                                {
                                    //If its a formed party remove the entry. (check).
                                    if (Character.Network.Party.IsFormed)
                                        DeleteFormedParty(Character.Network.Party.ptid);
                                    //Remove party member from member list
                                    partymember.Character.Network.Party.Members.Remove(partymember.Character.Information.UniqueID);
                                    //Remove the party member client from the list
                                    partymember.Character.Network.Party.MembersClient.Remove(partymember.client);
                                    //Set party to null
                                    partymember.Character.Network.Party = null;
                                    //Set bool to false so the player can join another party
                                    partymember.Character.Information.CheckParty = false;
                                    //Send packet to member
                                    partymember.client.Send(Packet.Party_Data(1, 0));
                                }
                                //If more party members are in the party we dont remove the party.
                                else
                                {
                                    //Get first available member for new leader
                                    partymember.Character.Network.Party.LeaderID = Character.Network.Party.Members[0];
                                    //Send update packet to member
                                    partymember.client.Send(Packet.Party_Data(9, Character.Network.Party.Members[0]));
                                    //Send removal of the user
                                    partymember.client.Send(Packet.Party_Data(3, Character.Information.UniqueID));
                                }
                            }
                        }
                        //Set player information
                        Character.Network.Party = null;
                        Character.Information.CheckParty = false;
                    }

                    else
                    {
                        //Send party update data to player
                        client.Send(Packet.Party_Data(1, 0));
                        //For each member in the party
                        foreach (int partymember in Character.Network.Party.Members)
                        {
                            //Get player information
                            Systems partym = GetPlayer(partymember);
                            //If auto disband party
                            if (Character.Network.Party.Members.Count == 1)
                            {
                                //If its a formed party remove the entry. (check).
                                if (partym.Character.Network.Party.IsFormed) partym.DeleteFormedParty(Character.Network.Party.ptid);
                                //Remove the owner member
                                partym.Character.Network.Party.Members.Remove(this.Character.Information.UniqueID);
                                //Remove the client
                                partym.Character.Network.Party.MembersClient.Remove(this.client);
                                //Set party to null
                                partym.Character.Network.Party = null;
                                //Bool to false so can be invited again
                                partym.Character.Information.CheckParty = false;
                                //Visual update packet
                                partym.client.Send(Packet.Party_Data(1, 0));
                            }
                            //If the player has enough players (Not auto disband).
                            else
                            {
                                //Remove information for all party members
                                partym.Character.Network.Party.Members.Remove(Character.Information.UniqueID);
                                //Remove the client
                                partym.Character.Network.Party.MembersClient.Remove(client);
                                //Remove the id
                                partym.client.Send(Packet.Party_Data(3, Character.Information.UniqueID));
                                //Set null party info
                                partym.Character.Network.Party = null;
                                //Set bool
                                partym.Character.Information.CheckParty = false;
                            }
                        }
                        //Set party network to null
                        Character.Network.Party = null;
                        //Set bool to false so player can go in new party.
                        Character.Information.CheckParty = false;
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Leave party error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }

Usage Example

Пример #1
0
        public static void oPCode(Decode de)
        {
            try
            {
                Systems sys = (Systems)de.Packet;
                sys.PacketInformation = de;
                //Console.WriteLine("Recv: (0x{0})", de.opcode.ToString("X4"));
                switch (de.opcode)
                {
                case 0x7481:
                    break;

                case CLIENT_PING:
                case CLIENT_PING2:
                    break;

                case CLIENT_PATCH:
                    sys.Patch();
                    break;

                case CLIENT_CONNECTION:
                    sys.Connect();
                    break;

                case CLIENT_CHARACTERSCREEN:
                    sys.CharacterScreen();
                    sys.Ping();
                    break;

                case CLIENT_INGAME_REQUEST:
                    sys.IngameLogin();
                    break;

                case CLIENT_INGAME_SUCCESS:
                    sys.InGameSuccess();
                    break;

                case CLIENT_REQUEST_WEATHER:
                    sys.LoadWeather();
                    break;

                case CLIENT_SIT:
                    sys.Doaction();
                    break;

                case CLIENT_QUESTMARK:
                    sys.QuestionMark();
                    break;

                case CLIENT_MOVEMENT:
                    sys.Movement();
                    break;

                case CLIENT_ANGLE_MOVE:
                    sys.Angle();
                    break;

                case CLIENT_SAVE_BAR:
                    sys.Save();
                    break;

                case CLIENT_LEAVE_REQUEST:
                    sys.LeaveGame();
                    break;

                case CLIENT_LEAVE_CANCEL:
                    sys.CancelLeaveGame();
                    break;

                case CLIENT_ITEM_MOVE:
                    sys.ItemMain();
                    break;

                case CLIENT_SELECT_OBJECT:
                    sys.SelectObject();
                    break;

                case CLIENT_GM:
                    sys.GM();
                    break;

                case CLIENT_EMOTE:
                    sys.Emote();
                    break;

                case CLIENT_TELEPORTSTART:
                    sys.Teleport_Start();
                    break;

                case CLIENT_TELEPORTDATA:
                    sys.Teleport_Data();
                    break;

                case CLIENT_CHAT:
                    sys.Chat();
                    break;

                case CLIENT_MAINACTION:
                    sys.ActionMain();
                    break;

                case CLIENT_MASTERY_UP:
                    sys.Mastery_Up();
                    break;

                case CLIENT_SKILL_UP:
                    sys.Mastery_Skill_Up();
                    break;

                case CLIENT_GETUP:
                    sys.Player_Up();
                    break;

                case CLIENT_REQUEST_PARTY:
                    sys.NormalRequest();
                    break;

                case CLIENT_PARTY_REQUEST:
                    sys.CharacterRequest();
                    break;

                case CLIENT_EXCHANGE_REQUEST:
                    sys.Exchange_Request();
                    break;

                case CLIENT_EXCHANGE_WINDOWS_CLOSE:
                    sys.Exchange_Close();
                    break;

                case CLIENT_EXCHANGE_ACCEPT:
                    sys.Exchange_Accept();
                    break;

                case CLIENT_EXCHANGE_APPROVE:
                    sys.Exchange_Approve();
                    break;

                case CLIENT_PARTY_ADDMEMBERS:
                    sys.PartyAddmembers();
                    break;

                case CLIENT_PARTY_LEAVE:
                    sys.LeaveParty();
                    break;

                case CLIENT_PARTY_BANPLAYER:
                    sys.PartyBan();
                    break;

                case CLIENT_GUIDE:
                    sys.Gameguide();
                    break;

                case CLIENT_PLAYER_UPDATE_INT:
                    sys.InsertInt();
                    break;

                case CLIENT_PLAYER_UPDATE_STR:
                    sys.InsertStr();
                    break;

                case CLIENT_PLAYER_HANDLE:
                    sys.Handle();
                    break;

                case CLIENT_PLAYER_BERSERK:
                    sys.Player_Berserk_Up();
                    break;

                case CLIENT_CLOSE_NPC:
                    sys.Close_NPC();
                    break;

                case CLIENT_OPEN_NPC:
                    sys.Open_NPC();
                    break;

                case CLIENT_NPC_BUYPACK:
                    sys.Player_BuyPack();
                    break;

                case CLIENT_OPEN_WAREHOUSE:
                    sys.Open_Warehouse();
                    break;

                case CLIENT_CLOSE_SCROLL:
                    sys.StopScrollTimer();
                    break;

                case CLIENT_SAVE_PLACE:
                    sys.SavePlace();
                    break;

                case CLIENT_ALCHEMY:
                    sys.AlchemyElixirMain();
                    break;

                case CLIENT_ALCHEMY_CREATE_STONE:
                    sys.AlchemyCreateStone();
                    break;

                case CLIENT_PET_MOVEMENT:
                    sys.MovementPet();
                    break;

                case CLIENT_PET_TERMINATE:
                    sys.HandleClosePet();
                    break;

                case CLIENT_PARTYMATCHING_LIST_REQUEST:
                    sys.ListPartyMatching(Party);
                    break;

                case CLIENT_CREATE_FORMED_PARTY:
                    sys.CreateFormedParty();
                    break;

                case CLIENT_FORMED_PARTY_DELETE:
                    sys.DeleteFormedParty(0);
                    break;

                case CLIENT_JOIN_FORMED_RESPONSE:
                    sys.FormedResponse();
                    break;

                case CLIENT_CHANGE_PARTY_NAME:
                    sys.RenameParty();
                    break;

                case CLIENT_JOIN_FORMED_PARTY:
                    sys.JoinFormedParty();
                    break;

                case CLIENT_START_PK:
                    sys.PkPlayer();
                    break;

                case CLIENT_GUILD:
                    sys.GuildCreate();
                    break;

                case CLIENT_GUILD_TRANSFER:
                    sys.GuildTransferLeaderShip();
                    break;

                case CLIENT_GUILD_PERMISSIONS:
                    sys.GuildPermissions();
                    break;

                case CLIENT_GUILD_PROMOTE:
                    sys.GuildPromote();
                    break;

                case CLIENT_GUILD_DISBAND:
                    sys.GuildDisband();
                    break;

                case CLIENT_GUILD_MESSAGE:
                    sys.GuildMessage();
                    break;

                case CLIENT_OPEN_GUILD_STORAGE:
                    sys.GuildStorage();
                    break;

                case CLIENT_CLOSE_GUILD_STORAGE:
                    sys.GuildStorageClose();
                    break;

                case CLIENT_GUILD_WAR_GOLD:
                    sys.GuildWarGold();
                    break;

                case CLIENT_OPEN_GUILD_STORAGE2:
                    sys.GuildStorage2();
                    break;

                case CLIENT_GUILD_KICK:
                    sys.KickFromGuild();
                    break;

                case CLIENT_GUILD_LEAVE:
                    sys.GuildLeave();
                    break;

                case CLIENT_GUILD_TITLE_SET:
                    sys.GuildTitle();
                    break;

                case CLIENT_GUILD_INVITE:
                    sys.GuildInvite();
                    break;

                case CLIENT_GUILD_DONATE_GP:
                    sys.DonateGP();
                    break;

                case CLIENT_GACHA_PLAY:
                    //Add function
                    break;

                case CLIENT_JOIN_MERC:
                    sys.JoinMerc();
                    break;

                case CLIENT_RANKING_LISTS:
                    sys.RankList();
                    break;

                case CLIENT_PREV_JOB:
                    sys.PrevJob();
                    break;

                case CLIENT_HONOR_RANK:
                    sys.HonorRank();
                    break;

                case CLIENT_PM_MESSAGE:
                    sys.PrivateMessage();
                    break;

                case CLIENT_PM_SEND:
                    sys.PrivateMessageSend();
                    break;

                case CLIENT_PM_OPEN:
                    sys.PrivateMessageOpen();
                    break;

                case CLIENT_PM_DELETE:
                    sys.PrivateMessageDelete();
                    break;

                case CLIENT_PET_UNSUMMON:
                    sys.UnSummonPet();
                    break;

                case CLIENT_PET_RENAME:
                    sys.RenamePet();
                    break;

                case CLIENT_GPET_SETTINGS:
                    sys.GrabPetSettings();
                    break;

                case CLIENT_MAKE_ALIAS:
                    sys.MakeAlias();
                    break;

                case CLIENT_LEAVE_JOB:
                    sys.LeaveJob();
                    break;

                case CLIENT_DISSEMBLE_ITEM:
                    sys.BreakItem();
                    break;

                case CLIENT_STALL_OPEN:
                    sys.StallOpen();
                    break;

                case CLIENT_STALL_CLOSE:
                    sys.StallClose();
                    break;

                case CLIENT_STALL_BUY:
                    sys.StallBuy();
                    break;

                case CLIENT_STALL_ACTION:
                    sys.StallMain();
                    break;

                case CLIENT_STALL_OTHER_OPEN:
                    sys.EnterStall();
                    break;

                case CLIENT_STALL_OTHER_CLOSE:
                    sys.LeaveStall();
                    break;

                case CLIENT_PVP:
                    sys.StartPvpTimer(10000);
                    break;

                case CLIENT_ALCHEMY_STONE:
                    sys.AlchemyStoneMain();
                    break;

                case CLIENT_ITEM_MALL_WEB:
                    sys.ItemMallWeb();
                    break;

                case CLIENT_ITEM_STORAGE_BOX:
                    sys.ItemStorageBox();
                    break;

                case CLIENT_ITEM_BOX_LOG:
                    sys.ItemStorageBoxLog();
                    break;

                case CLIENT_FRIEND_REMOVAL:
                    sys.FriendRemoval();
                    break;

                case CLIENT_FRIEND_INVITE:
                    sys.FriendAdd();
                    break;

                case CLIENT_FRIEND_GROUP:
                    sys.FriendGroup("ADD");
                    break;

                case CLIENT_FRIEND_GROUP_REMOVE:
                    sys.FriendGroup("REMOVE");
                    break;

                case CLIENT_FRIEND_GROUP_MANAGE_FRIEND:
                    sys.FriendGroup("MOVE");
                    break;

                case CLIENT_FRIEND_INVITE_RESPONSE:
                    sys.FriendAddResponse();
                    break;

                case CLIENT_UNION_APPLY:
                    sys.unionapply();
                    break;

                case CLIENT_ICON_REQUEST:
                    sys.RequestIcons();
                    break;

                default:
                    Print.Format("(0x{0}) {1}", de.opcode.ToString("X4"), Decode.StringToPack(sys.PacketInformation.buffer));
                    break;
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems