public void RemoveMeFromGuildDisconnect(guild g, character c)
{
//Repeat for each client in members of guild
foreach (Client member in g.MembersClient)
{
//Make sure the client is not null
if (member != null)
{
//Make sure the client is not the one of the player that logs off
if (member != client)
{
//Send packet to client
member.Send(Packet.GuildUpdate(c, 6, 0, 0, 0));
}
}
}
}