DarkEmu_GameServer.Systems.Player_MoveStorageItemToInv C# (CSharp) Метод

Player_MoveStorageItemToInv() приватный Метод

private Player_MoveStorageItemToInv ( byte f_slot, byte t_slot, int o_id ) : void
f_slot byte
t_slot byte
o_id int
Результат void
        void Player_MoveStorageItemToInv(byte f_slot, byte t_slot, int o_id)
        {
            #region Move from storage to inv
            try
            {
                //Check if the user isnt in any state/action that we will not allow.
                if (!Character.State.Die || !Character.Stall.Stallactive || !Character.Alchemy.working || !Character.Position.Walking)
                {
                    //Normal storage
                    if (!Character.Network.Guild.UsingStorage)
                    {
                        //Get free slots of player inventory
                        byte freeslot = GetFreeSlot();
                        //Get item information the one that user selected to move.
                        Global.slotItem item = GetItem((uint)Player.ID, f_slot, 1);
                        //Cannot drag and drop onto equip slots.
                        if (t_slot < 13) return;
                        //Update database information
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + t_slot + "',slot='" + t_slot + "',storagetype='0', owner=" + Character.Information.CharacterID + " WHERE storageacc='" + Player.ID + "' AND id='" + item.dbID + "'");
                        //Send visual packet
                        client.Send(Packet.MoveItem(3, f_slot, t_slot, 0, 0, "MOVE_FROM_STORAGE"));
                    }
                    //Guild storage
                    else
                    {
                        //Get free slots of player inventory
                        byte freeslot = GetFreeSlot();
                        //Get item information the one that user selected to move.
                        Global.slotItem item = GetItem((uint)Player.ID, f_slot, 3);
                        //Cannot drag and drop onto equip slots.
                        if (t_slot < 13) return;
                        //Update database information
                        MsSQL.UpdateData("UPDATE char_items SET itemnumber='item" + t_slot + "',slot='" + t_slot + "',storagetype='0', owner=" + Character.Information.CharacterID + " WHERE guild_storage_id='" + Character.Network.Guild.Guildid + "' AND id='" + item.dbID + "'");
                        //Send visual packet
                        client.Send(Packet.MoveItem(3, f_slot, t_slot, 0, 0, "MOVE_FROM_GUILD_STORAGE"));
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Move item from storage error: {0}", ex);
                Systems.Debugger.Write(ex);
            }
            //Save player information
            SavePlayerInfo();
            #endregion
        }
Systems