public static bool CheckArmorType(int FromItemID, int uid)
{
#region Armor Type
Global.item_database.ArmorType[] SameType = new Global.item_database.ArmorType[6];
for (byte i = 0; i <= 5; i++)
{
Global.slotItem env = GetItem((uint)uid, i, 0);
if (env.ID != 0)
{
SameType[i] = Data.ItemBase[env.ID].Type;
}
}
if (SameType != null)
{
if ((Data.ItemBase[FromItemID].Type == Global.item_database.ArmorType.ARMOR && SameType.Count(st => (st == Global.item_database.ArmorType.GARMENT)) > 0))
return false;
else if (Data.ItemBase[FromItemID].Type == Global.item_database.ArmorType.PROTECTOR && SameType.Count(st => (st == Global.item_database.ArmorType.GARMENT)) > 0)
return false;
else if (Data.ItemBase[FromItemID].Type == Global.item_database.ArmorType.HEAVY && SameType.Count(st => (st == Global.item_database.ArmorType.ROBE)) > 0)
return false;
else if (Data.ItemBase[FromItemID].Type == Global.item_database.ArmorType.LIGHT && SameType.Count(st => (st == Global.item_database.ArmorType.ROBE)) > 0)
return false;
else if (Data.ItemBase[FromItemID].Type == Global.item_database.ArmorType.GARMENT && ((SameType.Count(st => (st == Global.item_database.ArmorType.ARMOR)) > 0) || (SameType.Count(st => (st == Global.item_database.ArmorType.PROTECTOR)) > 0)))
return false;
else if (Data.ItemBase[FromItemID].Type == Global.item_database.ArmorType.ROBE && ((SameType.Count(st => (st == Global.item_database.ArmorType.HEAVY)) > 0) || (SameType.Count(st => (st == Global.item_database.ArmorType.LIGHT)) > 0)))
return false;
return true;
}
return true;
#endregion
}