DarkEmu_GameServer.Systems.SkillBuffEnd C# (CSharp) Метод

SkillBuffEnd() публичный Метод

public SkillBuffEnd ( byte b ) : void
b byte
Результат void
        public void SkillBuffEnd(byte b)
        {
            try
            {
                foreach (KeyValuePair<string, int> p in Data.SkillBase[Character.Action.Buff.SkillID[b]].Properties1)
                {
                    SkillDelete_Properties(this, p.Key, true, b);
                }

                // if imbue delete the current imbue
                if (Data.SkillBase[Character.Action.Buff.SkillID[b]].SkillType == Global.s_data.SkillTypes.IMBUE)
                {
                    Character.Action.ImbueID = 0;
                }

                if (Timer.Buff[b] != null)
                {
                    Timer.Buff[b].Dispose();
                    Timer.Buff[b] = null;
                }
                else
                {
                    foreach (var pair in Character.Action.Buff.InfiniteBuffs)
                    {
                        if (pair.Value == b)
                        {
                            Character.Action.Buff.InfiniteBuffs.Remove(pair.Key);
                            break;
                        }
                    }
                }

                Send(Packet.SkillEndBuffPacket(Character.Action.Buff.OverID[b]));
                Global.ID.Delete(Character.Action.Buff.OverID[b]);
                Character.Action.Buff.OverID[b] = 0;
                Character.Action.Buff.SkillID[b] = 0;
                Character.Action.Buff.count--;
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Systems