DarkEmu_GameServer.Systems.Player_GiveGoldW C# (CSharp) Метод

Player_GiveGoldW() приватный Метод

private Player_GiveGoldW ( byte type, long gold ) : void
type byte
gold long
Результат void
        void Player_GiveGoldW(byte type, long gold)
        {
            #region Instert gold into storage
            try
            {
                //Check if the user isnt in any state/action that we will not allow.
                if (!Character.State.Die || !Character.Stall.Stallactive || !Character.Alchemy.working || !Character.Position.Walking)
                {
                    //Check if the deposit gold is equally or higher then player inventory gold
                    if (Character.Information.Gold >= gold)
                    {
                        //If the user is storing in normal storage
                        if (!Character.Network.Guild.UsingStorage)
                        {
                            //Set new storage gold plus
                            Character.Account.StorageGold += gold;
                            //Update player inventory gold minus
                            Character.Information.Gold -= gold;
                            //Send update packet
                            client.Send(Packet.UpdateGold(Character.Information.Gold));
                            //Send visual packet of moving gold
                            client.Send(Packet.MoveItem(type, 0, 0, 0, gold, "MOVE_WAREHOUSE_GOLD"));
                            //Save gold information
                            SaveGold();
                        }
                        //If the user is using guild storage
                        else
                        {
                            //Set new storage gold plus
                            Character.Network.Guild.StorageGold += gold;
                            //Update player inventory gold minus
                            Character.Information.Gold -= gold;
                            //Send update packet
                            client.Send(Packet.UpdateGold(Character.Information.Gold));
                            client.Send(Packet.GuildGoldUpdate(Character.Network.Guild.StorageGold, 0x20));
                            client.Send(Packet.GuildStorageGold(Character));
                            //Save gold information
                            SaveGold();
                            //Save guild gold
                            SaveGuildGold();
                        }
                    }
                    //If gold is to low
                    else
                    {
                        //Send error message to player
                        client.Send(Packet.IngameMessages(SERVER_UPDATEGOLD, IngameMessages.UIIT_MSG_STRGERR_NOT_ENOUGH_GOLD));
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Deposit gold error {0}", ex);
                Systems.Debugger.Write(ex);
            }
            //Save player information
            SavePlayerInfo();
            #endregion
        }
Systems