public bool MonsterCheck(int id)
{
try
{
if (Character.Action.MonsterID != null)
for (int i = 0; i < Character.Action.MonsterID.Count; i++)
{
if (Character.Action.MonsterID != null && Character.Action.MonsterID[i] != 0 && Character.Action.MonsterID[i] == id) return true;
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
return false;
}