public void Change_spda(Systems Target, int slot, bool delete,bool UpdatePacket)
{
try
{
double amount;
if (!delete)
{
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1.ContainsKey("spda")) //Phydef decrease?
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["spda"];
Target.Character.Action.Buff.UpdatedStats[slot].uPhyDef = (Target.Character.Stat.PhyDef / 100) * (amount);
Target.Character.Stat.PhyDef -= Target.Character.Action.Buff.UpdatedStats[slot].uPhyDef;
}
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2.ContainsKey("spda")) //Phy attack inc?
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["spda"];
Target.Character.Stat.UpdatededPhyAttack = (Target.Character.Stat.MaxPhyAttack / 100) * (amount);
Target.Character.Stat.MaxPhyAttack += Target.Character.Stat.UpdatededPhyAttack;
}
}
else
{
Target.Character.Stat.PhyDef += Target.Character.Action.Buff.UpdatedStats[slot].uPhyDef;
Target.Character.Stat.MaxPhyAttack -= Target.Character.Stat.UpdatededPhyAttack;
}
if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}