public void ChangeInt_inti(Systems Target, int slot, bool delete,bool UpdatePacket)
{
try
{
if (!delete)
{
int amount;
if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["inti"] != 0)
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties1["inti"];
Target.Character.Action.Buff.UpdatedStats[slot].Intelligence = (short)amount;
}
//TODO majd uncomment.
/*if (Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2.ContainsKey("inti"))
{
amount = Data.SkillBase[Target.Character.Action.Buff.SkillID[slot]].Properties2["inti"];
Target.Character.Action.Buff.UpdatedStats[slot].Intelligence = (short)((Target.Character.Stat.Intelligence / 100) * (amount));
}*/
Target.Character.Stat.Intelligence += Target.Character.Action.Buff.UpdatedStats[slot].Intelligence;
}
else
{
Target.Character.Stat.Intelligence -= Target.Character.Action.Buff.UpdatedStats[slot].Intelligence;
Target.Character.Action.Buff.UpdatedStats[slot].Intelligence = 0;
}
if (UpdatePacket) Target.client.Send(Packet.PlayerStat(Target.Character));
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}