void ObjectPlayerSpawn(Systems s)
{
try
{
if (!s.Character.Spawned(this.Character.Information.UniqueID) && this.Character.Information.UniqueID != 0 && !s.Character.Spawning)
{
//We loop the spawn check for the player that needs it.
s.ObjectSpawnCheck();
}
}
catch (Exception ex)
{
Console.WriteLine("Object player spawn error {0}", ex);
Systems.Debugger.Write(ex);
}
}