public void Player_Berserk_Down()
{
try
{
Character.Information.Berserking = false;
Character.Information.BerserkBar = 0;
//Character.Speed.Updateded -= 100;
//Player_SetNewSpeed();
Character.Speed.RunSpeed -= Character.Speed.Updateded[20];
Character.Speed.Updateded[20] = 0;
Send(Packet.SetSpeed(Character.Information.UniqueID, Character.Speed.WalkSpeed, Character.Speed.RunSpeed));
Send(Packet.StatePack(Character.Information.UniqueID, 4, 0, false));
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}