void GM_TRANSFORM(string model)
{
//Check names monsters only
if (Data.ObjectBase[Convert.ToInt32(model)].Name.Contains("MOB_"))
{
//Send list
List<int> To = Character.Spawn;
//Transform skill id
int skillid = 7126;
//Send to item buff
SpecialBuff(skillid);
//Send packet
Send(To, Packet.Transform(Convert.ToInt32(model), Character.Information.UniqueID));
}
else
{
return;
}
}