void CheckFile()
{
//Wrap our function inside a catcher
try
{
//Set path for quickbar
string player_path = Environment.CurrentDirectory + @"\player\info\";
if (!System.IO.File.Exists(player_path + @"quickbar\" + Character.Information.Name + ".dat"))
{
byte[] by = new byte[255];
for (byte i = 0; i <= 254; i++) by[i] = 0x00;
System.IO.File.Create(player_path + @"quickbar\" + Character.Information.Name + ".dat").Close();
System.IO.File.WriteAllBytes(player_path + @"quickbar\" + Character.Information.Name + ".dat", by);
}
//Set path for autopotion
if (!System.IO.File.Exists(player_path + @"autopot\" + Character.Information.Name + ".dat"))
{
byte[] by = new byte[255];
for (byte i = 0; i <= 6; i++) by[i] = 0x00;
System.IO.File.Create(player_path + @"autopot\" + Character.Information.Name + ".dat").Close();
System.IO.File.WriteAllBytes(player_path + @"autopot\" + Character.Information.Name + ".dat", by);
}
//Set debug information
if (!System.IO.File.Exists(player_path + @"debug\" + Character.Information.Name + ".txt"))
{
System.IO.File.Create(player_path + @"debug\" + Character.Information.Name + ".txt").Close();
}
}
catch (Exception ex)
{
Console.WriteLine("Quickbar and potion error {0}", ex);
Systems.Debugger.Write(ex);
}
}