OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llTriggerSoundLimited C# (CSharp) Method

llTriggerSoundLimited() public method

public llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
sound string
volume double
top_north_east OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bottom_south_west OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
return void
        public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
                                          LSL_Vector bottom_south_west)
        {
            m_host.AddScriptLPS(1);
            if (m_SoundModule != null)
            {
                m_SoundModule.TriggerSoundLimited(m_host.UUID,
                        ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume,
                        bottom_south_west, top_north_east);
            }
        }
LSL_Api