public LSL_Rotation llEuler2Rot(LSL_Vector v)
{
m_host.AddScriptLPS(1);
double x,y,z,s;
v.x *= 0.5;
v.y *= 0.5;
v.z *= 0.5;
double c1 = Math.Cos(v.x);
double c2 = Math.Cos(v.y);
double c1c2 = c1 * c2;
double s1 = Math.Sin(v.x);
double s2 = Math.Sin(v.y);
double s1s2 = s1 * s2;
double c1s2 = c1 * s2;
double s1c2 = s1 * c2;
double c3 = Math.Cos(v.z);
double s3 = Math.Sin(v.z);
x = s1c2 * c3 + c1s2 * s3;
y = c1s2 * c3 - s1c2 * s3;
z = s1s2 * c3 + c1c2 * s3;
s = c1c2 * c3 - s1s2 * s3;
return new LSL_Rotation(x, y, z, s);
}