public LSL_Rotation llGetRot()
{
// unlinked or root prim then use llRootRotation
// see llRootRotaion for references.
if (m_host.LinkNum == 0 || m_host.LinkNum == 1)
{
return llGetRootRotation();
}
m_host.AddScriptLPS(1);
Quaternion q = m_host.GetWorldRotation();
if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
{
ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
if (avatar != null)
{
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation * q; // Mouselook
else
q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
}
}
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}