protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
return;
Primitive.TextureEntry tex = part.Shape.Textures;
if (face >= 0 && face < GetNumberOfSides(part))
{
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTextureEntry(tex.GetBytes());
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
{
for (int i = 0; i < GetNumberOfSides(part); i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].OffsetU = (float)u;
tex.FaceTextures[i].OffsetV = (float)v;
}
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
part.UpdateTextureEntry(tex.GetBytes());
return;
}
}