OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.SetTexGen C# (CSharp) Method

SetTexGen() public method

public SetTexGen ( SceneObjectPart part, int face, int style ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
style int
return void
        public void SetTexGen(SceneObjectPart part, int face,int style)
        {
            if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
                return;

            Primitive.TextureEntry tex = part.Shape.Textures;
            MappingType textype;
            textype = MappingType.Default;
            if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR)
                textype = MappingType.Planar;

            if (face >= 0 && face < GetNumberOfSides(part))
            {
                tex.CreateFace((uint) face);
                tex.FaceTextures[face].TexMapType = textype;
                part.UpdateTextureEntry(tex.GetBytes());
                return;
            }
            else if (face == ScriptBaseClass.ALL_SIDES)
            {
                for (uint i = 0; i < GetNumberOfSides(part); i++)
                {
                    if (tex.FaceTextures[i] != null)
                    {
                        tex.FaceTextures[i].TexMapType = textype;
                    }
                    tex.DefaultTexture.TexMapType = textype;
                }
                part.UpdateTextureEntry(tex.GetBytes());
                return;
            }
        }
LSL_Api