OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llGetParcelMaxPrims C# (CSharp) Method

llGetParcelMaxPrims() public method

public llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
sim_wide int
return OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
        public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
        {
            m_host.AddScriptLPS(1);

            ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);

            if (lo == null)
                return 0;

            if (sim_wide != 0)
                return lo.GetSimulatorMaxPrimCount();
            else
                return lo.GetParcelMaxPrimCount();
        }
LSL_Api