public LSL_List llGetPhysicsMaterial() { LSL_List result = new LSL_List(); result.Add(new LSL_Float(m_host.GravityModifier)); result.Add(new LSL_Float(m_host.Restitution)); result.Add(new LSL_Float(m_host.Friction)); result.Add(new LSL_Float(m_host.Density)); return result; }