public LSL_String llKey2Name(string id)
{
m_host.AddScriptLPS(1);
UUID key = new UUID();
if (UUID.TryParse(id,out key))
{
ScenePresence presence = World.GetScenePresence(key);
if (presence != null)
{
return presence.ControllingClient.Name;
//return presence.Name;
}
if (World.GetSceneObjectPart(key) != null)
{
return World.GetSceneObjectPart(key).Name;
}
}
return String.Empty;
}