public void llModifyLand(int action, int brush)
{
m_host.AddScriptLPS(1);
ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface<ITerrainModule>();
if (tm != null)
{
tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID);
}
}