OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.GetColor C# (CSharp) Method

GetColor() protected method

protected GetColor ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
return OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
        protected LSL_Vector GetColor(SceneObjectPart part, int face)
        {
            Primitive.TextureEntry tex = part.Shape.Textures;
            Color4 texcolor;
            LSL_Vector rgb = new LSL_Vector();
            int nsides = GetNumberOfSides(part);

            if (face == ScriptBaseClass.ALL_SIDES)
            {
                int i;
                for (i = 0; i < nsides; i++)
                {
                    texcolor = tex.GetFace((uint)i).RGBA;
                    rgb.x += texcolor.R;
                    rgb.y += texcolor.G;
                    rgb.z += texcolor.B;
                }

                float invnsides = 1.0f / (float)nsides;

                rgb.x *= invnsides;
                rgb.y *= invnsides;
                rgb.z *= invnsides;

                return rgb;
            }
            if (face >= 0 && face < nsides)
            {
                texcolor = tex.GetFace((uint)face).RGBA;
                rgb.x = texcolor.R;
                rgb.y = texcolor.G;
                rgb.z = texcolor.B;

                return rgb;
            }
            else
            {
                return new LSL_Vector();
            }
        }
LSL_Api