public void llResetLandBanList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
if (land.OwnerID == m_host.OwnerID)
{
foreach (LandAccessEntry entry in land.ParcelAccessList)
{
if (entry.Flags == AccessList.Ban)
{
land.ParcelAccessList.Remove(entry);
}
}
}
ScriptSleep(m_sleepMsOnResetLandBanList);
}