public LSL_List llGetAnimationList(string id)
{
m_host.AddScriptLPS(1);
LSL_List l = new LSL_List();
ScenePresence av = World.GetScenePresence((UUID)id);
if (av == null || av.IsChildAgent) // only if in the region
return l;
UUID[] anims;
anims = av.Animator.GetAnimationArray();
foreach (UUID foo in anims)
l.Add(new LSL_Key(foo.ToString()));
return l;
}