public void llTeleportAgentHome(string agent)
{
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null && presence.PresenceType != PresenceType.Npc)
{
// agent must not be a god
if (presence.UserLevel >= 200) return;
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
{
if (!World.TeleportClientHome(agentId, presence.ControllingClient))
{
// They can't be teleported home for some reason
GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
if (regionInfo != null)
{
World.RequestTeleportLocation(
presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
}
}
}
}
}
ScriptSleep(m_sleepMsOnSetDamage);
}