public void llPlaySound(string sound, double volume)
{
m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range
if (m_SoundModule != null)
{
m_SoundModule.SendSound(
m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
volume, false, 0,
0, false, false);
}
}