protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
float wind, float tension, LSL_Vector Force)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
return;
if (flexi)
{
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
part.Shape.FlexiDrag = friction;
part.Shape.FlexiWind = wind;
part.Shape.FlexiTension = tension;
part.Shape.FlexiForceX = (float)Force.x;
part.Shape.FlexiForceY = (float)Force.y;
part.Shape.FlexiForceZ = (float)Force.z;
part.Shape.PathCurve = (byte)Extrusion.Flexible;
}
else
{
// Other values not set, they do not seem to be sent to the viewer
// Setting PathCurve appears to be what actually toggles the check box and turns Flexi on and off
part.Shape.PathCurve = (byte)Extrusion.Straight;
part.Shape.FlexiEntry = false;
}
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}