OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llListen C# (CSharp) Method

llListen() public method

public llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
return OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
        public LSL_Integer llListen(int channelID, string name, string ID, string msg)
        {
            m_host.AddScriptLPS(1);
            UUID keyID;
            UUID.TryParse(ID, out keyID);
            IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
            if (wComm != null)
                return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg);
            else
                return -1;
        }
LSL_Api