OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llCollisionSound C# (CSharp) Method

llCollisionSound() public method

public llCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
return void
        public void llCollisionSound(string impact_sound, double impact_volume)
        {
            m_host.AddScriptLPS(1);

            if(impact_sound == "")
            {
                m_host.CollisionSoundVolume = (float)impact_volume;
                m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
                m_host.CollisionSoundType = -1; // disable all sounds
                m_host.aggregateScriptEvents();
                return;
            }

            // TODO: Parameter check logic required.
            UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
            if(soundId != UUID.Zero)
            {
                m_host.CollisionSound = soundId;
                m_host.CollisionSoundVolume = (float)impact_volume;
                m_host.CollisionSoundType = 1;
            }
            else
                 m_host.CollisionSoundType = -1;

            m_host.aggregateScriptEvents();
        }
LSL_Api