OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.SetPointLight C# (CSharp) Method

SetPointLight() protected method

Set a light point on a part
protected SetPointLight ( SceneObjectPart part, bool light, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
light bool
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
intensity float
radius float
falloff float
return void
        protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
        {
            if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
                return;

            if (light)
            {
                part.Shape.LightEntry = true;
                part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
                part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
                part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
                part.Shape.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f);
                part.Shape.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f);
                part.Shape.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f);
            }
            else
            {
                part.Shape.LightEntry = false;
            }

            part.ParentGroup.HasGroupChanged = true;
            part.ScheduleFullUpdate();
        }
LSL_Api