public SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void | ||
prim | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
originFunc | string | |
return | void |
public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc)
{
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
if (obj == null)
return;
if (obj.OwnerID != m_host.OwnerID)
return;
SetEntityParams(new List<ISceneEntity>() { obj }, rules, originFunc);
}