public void llResetAnimationOverride(LSL_String animState)
{
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
if (presence == null)
return;
if (m_item.PermsGranter == UUID.Zero)
{
llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
return;
}
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
{
llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
return;
}
if (animState == "ALL")
{
presence.SetAnimationOverride("ALL", UUID.Zero);
return;
}
string state = String.Empty;
foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
{
if (kvp.Value.ToLower() == ((string)animState).ToLower())
{
state = kvp.Key;
break;
}
}
if (state == String.Empty)
{
return;
}
presence.SetAnimationOverride(state, UUID.Zero);
}