public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
{
m_host.AddScriptLPS(1);
Deprecated("llMakeFire", "Use llParticleSystem instead");
ScriptSleep(m_sleepMsOnMakeFire);
}