OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llMakeFire C# (CSharp) Method

llMakeFire() public method

public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
return void
        public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
        {
            m_host.AddScriptLPS(1);
            Deprecated("llMakeFire", "Use llParticleSystem instead");
            ScriptSleep(m_sleepMsOnMakeFire);
        }
LSL_Api