public LSL_Integer llGetStatus(int status)
{
m_host.AddScriptLPS(1);
// m_log.Debug(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
switch (status)
{
case ScriptBaseClass.STATUS_PHYSICS:
return IsPhysical() ? 1 : 0;
case ScriptBaseClass.STATUS_PHANTOM:
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom)
{
return 1;
}
return 0;
case ScriptBaseClass.STATUS_CAST_SHADOWS:
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows)
{
return 1;
}
return 0;
case ScriptBaseClass.STATUS_BLOCK_GRAB:
return m_host.BlockGrab ? 1 : 0;
case ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT:
return m_host.ParentGroup.BlockGrabOverride ? 1 : 0;
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
if (m_host.GetDieAtEdge())
return 1;
else
return 0;
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
if (m_host.GetReturnAtEdge())
return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_X:
// if (m_host.GetAxisRotation(2) != 0)
if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0)
return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Y:
if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0)
return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Z:
if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0)
return 1;
else
return 0;
case ScriptBaseClass.STATUS_SANDBOX:
if (m_host.GetStatusSandbox())
return 1;
else
return 0;
}
return 0;
}