OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.SetAlpha C# (CSharp) Method

SetAlpha() protected method

protected SetAlpha ( SceneObjectPart part, double alpha, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
alpha double
face int
return void
        protected void SetAlpha(SceneObjectPart part, double alpha, int face)
        {
            if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
                return;

            Primitive.TextureEntry tex = part.Shape.Textures;
            Color4 texcolor;
            if (face >= 0 && face < GetNumberOfSides(part))
            {
                texcolor = tex.CreateFace((uint)face).RGBA;
                texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
                tex.FaceTextures[face].RGBA = texcolor;
                part.UpdateTextureEntry(tex.GetBytes());
                return;
            }
            else if (face == ScriptBaseClass.ALL_SIDES)
            {
                for (int i = 0; i < GetNumberOfSides(part); i++)
                {
                    if (tex.FaceTextures[i] != null)
                    {
                        texcolor = tex.FaceTextures[i].RGBA;
                        texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
                        tex.FaceTextures[i].RGBA = texcolor;
                    }
                }

                // In some cases, the default texture can be null, eg when every face
                // has a unique texture
                if (tex.DefaultTexture != null)
                {
                    texcolor = tex.DefaultTexture.RGBA;
                    texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
                    tex.DefaultTexture.RGBA = texcolor;
                }

                part.UpdateTextureEntry(tex.GetBytes());
                return;
            }
        }
LSL_Api