public llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public void llSetCameraEyeOffset(LSL_Vector offset)
{
m_host.AddScriptLPS(1);
m_host.SetCameraEyeOffset(offset);
if (m_host.ParentGroup.RootPart.GetCameraEyeOffset() == Vector3.Zero)
m_host.ParentGroup.RootPart.SetCameraEyeOffset(offset);
}